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Ctd shooting npc kekev fallout 3 nexus
Ctd shooting npc kekev fallout 3 nexus





ctd shooting npc kekev fallout 3 nexus
  1. Ctd shooting npc kekev fallout 3 nexus install#
  2. Ctd shooting npc kekev fallout 3 nexus mod#
  3. Ctd shooting npc kekev fallout 3 nexus mods#

NPCs and Supermutants shoot much less accurately when you cripple their arms. NPCS and SuperMutants have a much lower percentage to hit you now if YOU are sneaking or in the crouch position NPCS and SuperMutants when in cover now tend to wait till you are not firing at them to fire back, and are less likely to stand there and shoot at you when you are shooting at them, unless they are in the open of course. NPC's and Creatures will run for their life more and take cover if they are about to die. Melee weapon using NPC's still come at you, but will flee if taken too much damage) (SuperMutants still charge you more, because they are stupid. NPCS and SuperMutants now are more cautious about running and charging you, they tend to stay back and fire, take cover and advance on you. NPCS engage at you from further distances, and depending on their level and skill, on if they hit you, using my new settings that is. NPCS and SuperMutants at lower levels have a lower percentage to hit you and will actually MISS you more when they fire at you, the higher their skill and level the higher percentage they will hit you. NPCS cover more when attacking you with guns instead of dodging bullets ) NPCS don't dodge your bullets like superman anymore, the chance for them to dodge is lowered drastically.

Ctd shooting npc kekev fallout 3 nexus mod#

It also compatible with FOOK,MMM, and every other mod out there that doesn't change A.I settings. These setting add realism and the tactical feeling of combat from other games.

Ctd shooting npc kekev fallout 3 nexus mods#

for NPC's, companions, NPC's from other mods so that they behave more appropriately during combat. Plus I updated it for the latest XFO, and FWE releases.Ĭhanges the A.I. For those that have looked at or used my G.T.O mod, I took the Combat Settings from it and separated it into this mod.

ctd shooting npc kekev fallout 3 nexus

Compatable with FOOK, MMM, and any other mod that DOESN'T change how NPC's react during combat. This will mean any new plugins you make in 圎dit will output to this folder, so Vortex can manage them.Works great with XFO, and FWE. Then in the "Command Line" section of the tool, add "-o:". You can manually create a mod in Vortex by opening your mod staging folder and adding an additional folder (Note: this won't appear in Vortex until the app is restarted). Run your newly added tool from the play button next to its name on the Starter dashlet.Īn advanced option for users who want to create patches and keep them in Vortex. It should look something like this when complete. Add one of the following for the game you are managing. This is where we specify which game to open. In the new tool dialogue, add the following fieldsĬall it whatever you like, usually 圎dit or the game specific name will do.Ĭlick the little folder icon and select the path to the 圎dit installation. Some games already have a tool shortcut for 圎dit on the dashboard, in the case of games that don't we can use the 'Add tools' option in the Starter dashlet. Simply download the files and place in a suitable place on your PC.

Ctd shooting npc kekev fallout 3 nexus install#

Files from different Nexus Mods sites are the same application provided version numbers match.įor this application, we actually don't want to install it with Vortex, as a single installation of 圎dit can be used for multiple games. You can get 圎dit from Nexus Mods, or from the Github page. It is most often used to create patches and for advanced conflict resolution. It provides an interface to read all data contained in ESM, ESP and ESL files. XEdit is an advanced tool for examining and editing plugin files from Bethesda Gamebryo games.







Ctd shooting npc kekev fallout 3 nexus